Manual

This manual will help you setting up your SIGNATURE products and appliers. Choose a category and start reading.

Body

HUD Layers tab

Body parts alpha

This section is useful to manage your body alpha, select any body part to make it transparent or opaque.

NECK SHEATH: allows you to turn ON and OFF a mesh neck gradient piece to blend the skin texture with your mesh head

Fingernails: hide/show left or right fingernails

Toenails: hide/show left or right toenails

Swap between HIDE BY PART and HIDE BY SECTION
  • select by PART if you want to hide your body by body part, for example just your fingers
  • select by SECTION if you want to hide your body by section, for example the whole forearm

REFRESH ALL: reset the whole body alpha

Presets: select which type (hide or show) then select which preset you would like to interact with

Sync: click the arrows button if you would like to resync the alpha of your body with the HUD

Layers

TATTOO: (mask mode does not work on the tattoo layer with advanced lighting enabled)
  • hide/show, swap between hide(blue) and show(white) the legs, left/right arms and torso of your body by clicking the icons
  • mask/blend, swap between mask(black) and blend(grey) the legs, left/right arms and torso of your body by clicking the icons
UNDERWEAR:
  • hide/show, swap between hide(blue) and show(white) the legs, left/right arms and torso of your body by clicking the icons
  • mask/blend, swap between mask(black) and blend(grey) the legs, left/right arms and torso of your body by clicking the icons
CLOTHES:
  • hide/show, swap between hide(blue) and show(white) the legs, left/right arms and torso of your body by clicking the icons
  • mask/blend, swap between mask(black) and blend(grey) the legs, left/right arms and torso of your body by clicking the icons

Alpha mode informations:
  • BLEND MODE, use this mode if you want to blend texture such as bodyhair or tattoo texture, warning you cannot overlap more than 1 blended texture
  • MASK MODE, use this mode if you want to overlap multiple textures like (boxers, briefs, t-shirt, ...) template texture
Few examples on how to use MASK and BLEND mode:
  • If you are using a tattoo texture on the tattoo layer, make sure to set your tattoo layer to BLEND MODE and the underwear and clothes layers set to MASK MODE
  • If you would like to apply a textures like (boxers, briefs, t-shirt, ...) you will need to apply it on the underwear or clothes layers and set these layers to MASK MODE
  • If you would like to apply multiples tattoo, one tattoo on the TATTOO torso layer set to BLEND MODE, another tattoo on UNDERWEAR arms layers and set to BLEND MODE

Alpha save slots

These saving icons allow you to save the current selected body part

How to save the current selected alpha:
  • 1. select the body parts you want to save
  • 2. click on the button "save current alpha"
How to apply the saved alpha:
  • 1. click left or right arrow then choose which save you want to select
  • 2. click "apply" bellow
How to delete a saved alpha:
  • 1. click left or right arrow then choose which save you want to select
  • 2. click "delete" bellow

Layers utils

INPUT TEXTURES: this button allows you to quickly apply textures to your body
  • 1. left click the button
  • 2. a menu pops up on your screen then follow the steps
CLEAR TEXTURES: this button allows you to clear textures on your body
  • 1. left click the button
  • 2. a menu pops up on your screen then follow the steps

HUD Options tab

Tint picker

In this section you can tint any layer you want using the color picker

TARGET TO TINT
  • 1. select the target (layer) you would like to tint (body, tattoo, underwear, clothes, nails and gloss)
  • 2. hold and drag left click to choose the color to apply to the target
  • 3. when you're satisfied of the color, release left click and the color is sent to the body
CURRENT RGB VALUE: Click this button if you need to know the RGB value of the choosen color

INPUT COLOR VALUE
  • 1. directly input a color to the current selected target
  • 2.1. input HEX color (example: afa099)
  • 2.2. input RGB color (example: 175,161,153)
  • 2.3. input LSL color (example: <0.686, 0.627, 0.600>)

Tint save slots

These saving icons allow you to save the current selected color

How to save the current selected color:
  • 1. select the tint you want to save
  • 2. left click any saving icon
  • 3. a menu pops up on your screen then select "save current"
How to apply the saved color:
  • 1. left click the saved color you want to apply
  • 2. a menu pops up on your screen then select "apply this"
How to delete a saved color:
  • 1. left click any saving icon
  • 2. a menu pops up on your screen then select: "delete this"
  • 3. if the icon color turns white, that means the saved color is deleted

Textures

SKIN TONES:
  • 1. choose the skin tone you want to apply
  • 2. left click to apply
FINGERNAILS:
  • 1. choose the fingernails tone you want to apply
  • 2. left click to apply
TOENAILS:
  • 1. choose the toenails tone you want to apply
  • 2. left click to apply

Glossiness

Here you can tweak your body glossiness intensity, this feature works only if your graphics settings are maxed up (advanced lighting and materials enabled)

If you would like to have a faded body glossiness lower the value, else if you would like a sharp looking glossiness higher the value.

How to tweak the glossiness intensity:
  • 1. left click on the number
  • 2. a menu pops up on your screen, enter a value between 0 and 255 (0 is OFF and 255 is maximum)
  • 3. left click submit, the value is sent to the body and apply itself

Skin pore effect: you have the possibility to turn ON and OFF the skin pore effect.

Hands animations

Select between 10 hands animations,
icons L (left) and R (right) allow you to trigger different animations for each side

MOTION LEFT and MOTION RIGHT: this is a random moving fingers animation

STOP ANIMATIONS: click this button if you play other creator animations

How to match your head

Our neck junction is fully adapted to the SL default neck junction, if you want a perfect neck match you should try our DEFAULT body shape. Or follow the following steps.

For a better look you should take care of these informations (in the default Second Life appearance editor):
  • make sure you have your body fat set to ZERO
  • our bodies doesn't support Knock/Bow Legged, set it to 50 (DEFAULT)
  • for a better look do not put the "Belly Size" slider too high, we suggest you 0 to 15 maximum (note: it's a muscular body)

Match a Signature mesh head

How to match a Signature mesh head using default body skin texture:
  • on the BODY HUD select the skin tone you would like
  • on the HEAD HUD select the same texture tone as the BODY

Match other creator mesh head

How to match a other creator mesh head using applier skin texture (The head need to be adapted to the SL default neck):
  • make sure to hide(mean BLUE) the NECK SHEATH on the Layers HUD tab
  • wear your HEAD skin texture applier and apply
  • wear your BODY skin texture applier and apply
How to match a other creator mesh head using default body skin texture (The head need to be adapted to the SL default neck):
  • wear the body HUD
  • go to Layers HUD tab, then click NECK SHEATH, this button should be white (white mean SHOWN)
  • go to Options HUD tab, choose the closest skin tone
  • now you have to match your MESH head tone, select BODY in the TARGET TO TINT, then fine tune with tint picker

Match the default Second Life head

How to match the default Second Life head:
  • wear the body HUD
  • go to Options tab, choose the closest skin texture tone...
  • once you have the closest skin texture tone (example the 5th), wear the correct NECK GRADIENT Tattoo Layer that come with the body (example: NECK GRADIENT - TONE 5)
  • now edit the NECK GRADIENT Tattoo Layer in the SL APPEARANCE editor (right click on the NECK GRADIENT > Edit), click on the Color/Tint, then choose the perfect color in the SL Picker
  • once you have the perfect color, in the Color Picker click the Hex tab, copy the Hex color code
  • make sure to SAVE your layer editing by clicking Save
  • you can close the APPEARANCE editor
  • now go back to the body HUD Options tab on the TARGET TO TINT make sure to select BODY
  • then click the 'HEX' button, paste your HEX code you copied earlier to the TEXTBOX
  • click Submit
If you have your own SL skin texture:
  • wear the body HUD
  • go to Layers tab
  • click INPUT TEXTURES on the LAYERS UTILS section
  • copy and paste the UUID of your own top(torso) texture to the TEXTBOX, click Submit
  • select body on the popup menu, then click top, done the texture should be on your body
  • follow the same steps for the bottom(legs) texture

Additional informations

HUD Taskbar

The following informations is about the body HUD taskbar:
  • icon: detach the HUD from your ATH
  • icon: minimize the HUD
  • The SHRINK icon: is to REDUCE the overall size of the HUD
  • The EXPAND icon: is to EXTEND the overall size of the HUD
  • icon: bring you to this manual

HUD Anims tab

Facial expressions

You can choose separately between 32 animations to trigger, 16 upper face and 16 lower face animations.

Expressions trigger types:
  • SINGLE: This type plays the animation only one time and stop
  • STATIC: This type plays the animation forever
  • RANDOM: Select this type if you want to play multiple animations in a random order
If you want to stop animation, simply select SINGLE animation type.

Settings

Animations settings:
  • BLINKS: Switch ON and OFF for the eyes blink, select between 3 blink speeds
  • ANIM SPEED (only RANDOM type): Select between 3 speeds, this sets the time until the next animation starts
  • TYPING: Switch between ON and OFF. When enabled, your lips will start moving when you type in the local chat
How to play a lips movement while using voice system:
  • 1. Open your head folder
  • 2. Choose between 3 voice levels detection (low, medium, high)
  • 3. Right click the gestures level you want to use and click "Activate"

HUD Options tab

Tint picker

In this section you can tint any layer you want using the color picker.

TARGET TO TINT
  • 1. select the target (layer) you would like to tint (face, tattoo, makeup, eyebrows, beard, hair, eyelashes)
  • 2. hold and drag left click to choose the color to apply to the target
  • 3. when you're satisfied with the color, release left click and the color is sent to the body
CURRENT RGB VALUE: Click this button if you need to know the RGB value of the choosen color

INPUT COLOR VALUE
  • 1. directly input a color to the current selected target
  • 2.1. input HEX color (example: afa099)
  • 2.2. input RGB color (example: 175,161,153)
  • 2.3. input LSL color (example: <0.686, 0.627, 0.600>)

Tint save slots

These saving icons allow you to save the current selected color.

How to save the current selected color:
  • 1. select the tint you want to save
  • 2. left click any saving icon
  • 3. a menu pops up on your screen then select "save current"
How to apply the saved color:
  • 1. left click the saved color you want to apply
  • 2. a menu pops up on your screen then select "apply this"
How to delete a saved color:
  • 1. left click any saving icon
  • 2. a menu pops up on your screen then select "delete this"
  • 3. if the icon color turns white, that means the saved color is deleted

Textures

SKIN TONES:
  • 1. select between 3 skin types (young, mature and gamey)
  • 2. choose the skin tone you would like to apply
  • 3. left click to apply
HAIR:
  • 1. choose the hair type you would like to apply
  • 2. left click to apply
BEARD:
  • 1. choose the beard type you would like to apply
  • 2. left click to apply
EYEBROWS:
  • 1. choose the eyebrows type you would like to apply
  • 2. left click to apply
EYELASHES:
  • 1. choose the eyelashes type you would like to apply
  • 2. left click to apply
RIGHT and LEFT EYES COLORS:
  • 1. choose the eyes color you would like to apply
  • 2. left click to apply

Glossiness

Here you can tweak your head glossiness intensity, this feature works only if your graphics settings are maxed up (advanced lighting and materials enabled)

If you would like to have a faded head glossiness lower the value, else if you would like a sharp looking glossiness higher the value.

How to tweak the glossiness intensity:
  • 1. left click on the number
  • 2. a menu pops up on your screen, enter a value between 0 and 255 (0 is OFF and 255 is maximum)
  • 3. left click submit, the value is sent to the head and apply itself

Skin pore effect: you have the possibility to turn ON and OFF the skin pore effect.

Layers utils

HIDE EYES: this button allows you to hide and show your eyes

HIDE EARS: this button allows you to hide and show your ears

CLEAR TEXTURES: this button allows you to clear textures on your head
  • 1. left click the button
  • 2. a menu pops up on your screen then follow the steps
INPUT TEXTURES: this button allows you to quickly apply textures to your head
  • 1. left click the button
  • 2. a menu pops up on your screen then follow the steps

How to match your head

Our neck junction is fully adapted to the SL default neck junction, if you want a perfect neck match you should try our DEFAULT body shape. Or follow the following steps.

For a better look you should take care of these informations (in the default Second Life appearance editor):
  • make sure you have your body fat set to ZERO

Match a Signature mesh body

How to match a Signature mesh body using default body skin texture:
  • on the HEAD HUD select the skin tone you would like
  • on the BODY HUD select the same texture tone as the BODY

Additional informations

HUD Taskbar

The following informations is about the head HUD taskbar:
  • icon: detach the HUD from your ATH
  • icon: minimize the HUD
  • The SHRINK icon: is to REDUCE the overall size of the HUD
  • The EXPAND icon: is to EXTEND the overall size of the HUD
  • icon: bring you to this manual

Appliers

Signature applier

How to use

You can get your textures kits at the Signature mainstore bellow the products display vendors.
Our Signature products have a built-in Signature applier system, which means all Signature appliers work with any Signature body or head.

For customers:
  • 1. simply wear your Signature applier
  • 2. choose and left click the button you would like to apply
For textures creators (need some build and script syntax knowledge):
  • 1. get a texture kit for head or for body
  • 2. open the kit and get the content of the kit into your inventory
  • 3. create a HUD with at least 2 prim,
     - only 1 root prim (root prim is the prim with the Applier and Config script inside)
     - at least 1 child prim (all others child prims is the buttons to apply the texture)
  • 4. put the Applier script (not the config script) into root prim
  • 5. put the config script into root prim
  • 6. follow the instructions in the local chat or read the hovering text above your HUD in Second Life
Informations about textures kits (for creators):
  • There is a demo applier inside your folder, take a look at the content and the build of this demo applier
  • Make sure to correctly label each child prims (buttons) the same as in the config script
  • Take a look at the config that comes with the kit, there is an example configuration inside

Compatibilities

Signature layers name:
Signature body layers Signature head layers
Body Face
Tattoo Tattoo
Underwear Makeup
Clothes Eyebrows
Nails Beard
N/A Hair
N/A Eyelashes
All the Signature appliers are compatible with any body or head,
excepted certain older body versions that does not support textures on left and right arms separately,
but older version of appliers are working on the recent body and head.

Omega applier

How to use

Omega is an universal texture applier system, this system works with our Signature products with a pre-installed Omega system, any Omega compatible applier works with our products.

For customers:
  • 1. simply wear your Omega applier
  • 2. choose and left click the button you would like to apply
  • If you would like more informations about our Signature products compatible with Omega, take a look at the Omega website
For textures creators: If you would like to create Omega appliers, refer to the Omega Instruction: slpoweredbyomega.com

Compatibilities

Head layers compatibilities:
Signature head layers Omega head layers
Hairbase Hairbase
Tattoo Forehead
Eyebrows Eyebrows
Makeup Eyeshadow and Eyeliner
Tattoo Cheeks
Makeup Lips
Beard Chin
Body layers compatibilities:
Signature body layers Omega body layers
Body Skin
Tattoo Tatt
Underwear Undies
Clothes Clothes

Auto hide

How to use

You can get your auto hide kit at the Signature mainstore bellow the products display vendors.
The auto hide is a system the come with the body by default, if you wear a compatible auto hide clothes it will hide or show automatically on attach or detach.

For creators: (get your auto hide kit at the mainstore)
  • 1. wear the latest version of your body, body and HUD
  • 2. wear your new mesh clothes, and put the AUTO_hide_body script in the root content of your clothes (WARNING: ONE CLOTHES AT A TIME)
  • 3. on the body HUD select only the part you would like to auto hide for this current clothes
  • 4. wear the [SIGNATURE] AUTO Hide - HUD Manager, then click on it
  • 5. wait for the HUD Manager to get the informations, done your clothes is ready to be on sale
For customers: you have nothing to do, just wear a auto hide compatible mesh clothes and it will do the job automatically.